ScreentoWorldPoint position android issue
Ok, i hope i can explain my problem. I have positioned a gameobejct with ScreentoWorldPoint: GoldenCube.transform.position = camera.ScreenToWorldPoint(new Vector3(Screen.width / 5, Screen.height - 70,...
View ArticleMultiple transparency shaders yields a massive Unity glitch.
![alt text][1] Well the title just about says it. I have a material for the roof and another for the walls. When i switch it from Transparent/Diffuse to Diffuse, the issue goes away but i need to be...
View ArticleFlickering issue when objects touch terrain.
Hey guys, I just wanted to quickly post an issue I ran into to see if anyone else had the same problem. So I'm using the default terrain in unity however when I add objects to the scene I get weird...
View ArticleWerid normal map import issue (Android)
So this is really werid. I have a bunch of normal map PNGs. They are already created by an artist (some placeholder art I snagged from Open Game Art) They work fine when when compiling for PC, but when...
View ArticleIssues When Building the Game for any Platforms
Have you guys faced this problem with Unity. It happened for the first time to me. When Im starting the game in the editor everything is working like charm. But after Im building the game for...
View ArticleUNITY to HTML5 exporting issue...!
Hi Everybody, I am trying to export a UNITY output file to HTML5. I already made some investigation on to it. But I could not find a crystal clear way to do it. There is a plug in called J3D which I...
View ArticleReturn a string not Working in Unity
Hey, I just tested something and got over this one. void Start () { returnString(); } public string returnString() { return "This is a string"; } So actually this is not working ))), it will not put in...
View ArticleMechAnim not working after upgrade from 4.3.4 for Webplayer
Hi, I have an issue when getting a webplayer project to work with Animations. In the Editor everything works fine and I can debug the project without errors. If I deploy for the Web some animations are...
View ArticleParsing Error at End of Script?
using UnityEngine; using System.Collections; public class FirstPersonController : MonoBehaviour { public float MovementSpeed = 5.0f; public float MouseSensitivity = 5.0f; public float UpDownRange =...
View ArticleModel isn't displayed correctly
Hello everybody. So, I have this model that I want to use, it appears perfectly fine in Max/Maya/Blender, but when I add it into Unity, it isn't rendered correctly. Can someone please tell me how to...
View ArticleCar keeps moving backwards
I've been working on a car lately(a cube for now). It works alright,but when I'm not pressing anything it starts automatically moving backwards. var WheelFR : WheelCollider; var WheelFL :...
View ArticleWhy is this simple low poly asset destroying my framerate?
Hey! One of my game assets, a really simple nail, is eating up my framerate. The game runs in the editor at around 90 FPS, but when I add six of the nail models, it drops to around 5 FPS. There are no...
View ArticleHow to change a mesh using a script?
Hello, this is my first UNITY 3D game and i have a "problem" (it's not a problem at all, it's just something i don't no how to do), well i'm making an FPS and i have a code that changes the color of...
View ArticleIssue With Spare Ammo In Reload Script
Hey, I am new to scripting in Unity and decided to sit down and create some psuedocode for a reload script in C#. I started by listing variables that I believe would play an important role in a...
View ArticleWhy does my spare ammo go into the negatives?
My issue is that whenever I hit 'R' to reload the gun, my current ammo increases and my spare ammo decreases. However when I was debugging, I found that my spare ammo variable would go into the...
View ArticleSpawn issue - Duplication of Object
I'm making a shooter game based on Space Invader and similiars.. Everything run great except the spawn of the Asteroids. The game consists of controlling a ship that has to avoid asteroids in the space...
View ArticleMultiplayer game GUI problem
Hi, i started to work on a simple multiplayer game. Everything I've done so far works great but i have now an issue with the GUI. Every player can see his hp in the right bottom part of the screen. If...
View ArticlePC Crashes when trying to access Asset Store
When trying to access the Asset Store inside Unity3D through the Windows menu, a smaller window opens, remains in white for 2 seconds, and then the pc crashes to a Blue Screen for less than a seconds...
View ArticleTransparent Diffuse issues
Actually I'm rendering this chunk as a unic mesh and I have a material which uses a texture with alpha. Here the model is rendering correctly: The problem is this: And here you see that it works if it...
View ArticleVSync causing tearing instead of fixing it ...
Hi, I'm facing a tearing issue on my builds and can't figure out why. Here is the thing : My project is a 2D game which is not very expensive regarding performance. So basically if I don't clamp the...
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