I've been working on a car lately(a cube for now). It works alright,but when I'm not pressing anything it starts automatically moving backwards.
var WheelFR : WheelCollider;
var WheelFL : WheelCollider;
var WheelRR : WheelCollider;
var WheelRL : WheelCollider;
var Speed = 10;
var Braking = 20;
var Turning = 20;
function Update () {
WheelRR.motorTorque = Input.GetAxis("Vertical") * Speed;
WheelRL.motorTorque = Input.GetAxis("Vertical") * Speed;
WheelRR.brakeTorque = 0;
WheelRL.brakeTorque = 0;
WheelFL.steerAngle = Input.GetAxis("Horizontal") * Turning;
WheelFR.steerAngle = Input.GetAxis("Horizontal") * Turning;
if (Input.GetKey(KeyCode.Space)){
WheelRR.brakeTorque = Braking;
WheelRL.brakeTorque = Braking;
}
}`
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