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Multiple transparency shaders yields a massive Unity glitch.

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![alt text][1] Well the title just about says it. I have a material for the roof and another for the walls. When i switch it from Transparent/Diffuse to Diffuse, the issue goes away but i need to be able to edit the transparency through a script so the Transparency diffuse is necessary. Is there any way to fix this? Viewing from underneath the fixes the roof. The issue appears to only happen when 2 transparent/diffuses overlap. ![alt text][2] [1]: /storage/temp/28528-untitled.png [2]: /storage/temp/28529-untitled.png

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