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Animation : Mesh Renderer - Issue

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I have an issue on Unity 4.5.0f6 I've made some Low Poly smoke coming out of chimney. The smoke come from C4D. I need to make disapear the smoke after a time (without teleporting it in an other location). So in the animate windows I unchecked the "Mesh Renderer" of each cloud when they arrive to the max limit. It works, But, when I build the project or when I restart Unity, the mesh renderer unable animation have disapear ... So, have you an idea on why I have this problem, or is it a Unity bug ? ----------------------------- First : Don't disapear ![alt text][1] Second : Disapear until I don't stop Unity ![alt text][2] [1]: /storage/temp/27747-nuage+1.png [2]: /storage/temp/27748-nuage+3.jpg

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