I have an issue on Unity 4.5.0f6
I've made some Low Poly smoke coming out of chimney.
The smoke come from C4D.
I need to make disapear the smoke after a time (without teleporting it in an other location).
So in the animate windows I unchecked the "Mesh Renderer" of each cloud when they arrive to the max limit.
It works,
But, when I build the project or when I restart Unity, the mesh renderer unable animation have disapear ...
So, have you an idea on why I have this problem, or is it a Unity bug ?
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First : Don't disapear
![alt text][1]
Second : Disapear until I don't stop Unity
![alt text][2]
[1]: /storage/temp/27747-nuage+1.png
[2]: /storage/temp/27748-nuage+3.jpg
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