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Perlin Noise Issue

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I discovered perlin noise yesterday, and i'm trying to apply it in my game. I followed this tutorial : https://www.youtube.com/watch?v=kPQJTml1eJs But when i play start in my project (even in a new empty project), it never start. and the RAM of unity is increasing without end. There is the two script of the tutorial : using System.Collections; using LibNoise.Unity; using LibNoise.Unity.Generator; using LibNoise.Unity.Operator; using System.IO; using System; using UnityEngine; public enum NoiseType {Perlin, Billow, RiggedMultifractal, Voronoi, Mix}; public class Demo : MonoBehaviour { private Noise2D m_noiseMap = null; private Texture2D[] m_textures = new Texture2D[3]; public int resolution = 64; public NoiseType noise = NoiseType.Perlin; public float zoom = 1f; public float offset = 0f; public void Start() { Generate(); } public void OnGUI() { int y = 0; foreach ( string i in System.Enum.GetNames(typeof(NoiseType)) ) { if (GUI.Button(new Rect(0,y,100,20), i) ) { noise = (NoiseType) Enum.Parse(typeof(NoiseType), i); Generate(); } y+=20; } } public void Generate() { // Create the module network ModuleBase moduleBase; switch(noise) { case NoiseType.Billow: moduleBase = new Billow(); break; case NoiseType.RiggedMultifractal: moduleBase = new RiggedMultifractal(); break; case NoiseType.Voronoi: moduleBase = new Voronoi(); break; case NoiseType.Mix: Perlin perlin = new Perlin(); RiggedMultifractal rigged = new RiggedMultifractal(); moduleBase = new Add(perlin, rigged); break; default: moduleBase = new Perlin(); break; } // Initialize the noise map this.m_noiseMap = new Noise2D(resolution, resolution, moduleBase); this.m_noiseMap.GeneratePlanar( offset + -1 * 1/zoom, offset + offset + 1 * 1/zoom, offset + -1 * 1/zoom, offset + 1 * 1/zoom); // Generate the textures this.m_textures[0] = this.m_noiseMap.GetTexture(Gradient.Grayscale); this.m_textures[0].Apply(); this.m_textures[1] = this.m_noiseMap.GetTexture(Gradient.Terrain); this.m_textures[1].Apply(); this.m_textures[2] = this.m_noiseMap.GetNormalMap(3.0f); this.m_textures[2].Apply(); //display on plane renderer.material.mainTexture = m_textures[0]; //write images to disk File.WriteAllBytes(Application.dataPath + "/../Gray.png", m_textures[0].EncodeToPNG() ); File.WriteAllBytes(Application.dataPath + "/../Terrain.png", m_textures[1].EncodeToPNG() ); File.WriteAllBytes(Application.dataPath + "/../Normal.png", m_textures[2].EncodeToPNG() ); Debug.Log("Wrote Textures out to "+Application.dataPath + "/../"); } } and the second : #pragma strict var scale : float = 1; var heightScale : float = 1; var planeSize : int = 50; var cube : GameObject; function Start () { for(var x = 0;x < planeSize;z++) { for(var z = 0;x

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