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2D Grounding Issue

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Hello, I'm fairly new to scripting and I'm having an issue with grounding my 2D player. I'm drawing a raycast down to tell if I'm grounded, The ray starts 3.13 from the ground. When I put distance to anything less then 3.13 is says I'm not grounded, but anything equal or higher then 3.13, works, but I can double jump and after the second jump, then grounded is turned off. I thought I wrote the code to say that a ray less then 3.13 in distance will be considered grounded, but it is not working for some reason. Any help with this will be greatly appreciated or a simpler code would also be great. I feel like this should be easier then what I'm doing. I got this from a tutorial that was older. Thanks! public bool isGrounded; public float distance = 3.13f; void Update () { PlayerMoving (); PlayerRaycast (); } void PlayerMoving() { moveX = Input.GetAxis ("Horizontal"); if (isGrounded == true && Input.GetButtonDown ("Jump")) { Jump (); } void Jump() { GetComponent ().AddForce (Vector2.up * playerJumpPower); isGrounded = false; } void PlayerRaycast() { RaycastHit2D RayDown = Physics2D.Raycast (transform.position, Vector2.down); if (RayDown != null && RayDown.collider != null && RayDown.distance < distance) { isGrounded = true; } }

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