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Don'tDetroyOnLoad | issue

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Hi, I have a player who die when he hit something and persist while reloading the level : using System.Collections; using System.Collections.Generic; using UnityEngine; public class killer : MonoBehaviour { public Rigidbody2D collider2; public player script; public SpriteRenderer spriteRenderer; public Sprite sprite; public GameObject GO; public bool IsDead;// if already dead // Use this for initialization void Start () { } void Awake() { GameObject[] objs = GameObject.FindGameObjectsWithTag("Player"); DontDestroyOnLoad(this.gameObject); } private void OnTriggerEnter2D(Collider2D collision) { script.enabled = false; spriteRenderer.sprite = sprite; collider2.constraints = RigidbodyConstraints2D.None; IsDead = true; Application.LoadLevelAsync(Application.loadedLevelName); } } And a camera who follow him on the x axis using System.Collections; using System.Collections.Generic; using UnityEngine; public class cameraplane : MonoBehaviour { public Transform transformcam; public Transform transformplane; public float smooth; public float offset; // Use this for initialization void Start () { } // Update is called once per frame void Update () { // the following mechanic transformcam.position = new Vector3(Mathf.Lerp(transformcam.position.x, transformplane.position.x + offset, Time.deltaTime * smooth), 4.5f ,-10); } } I want the camera to follow ONLY the one who isn't killed. Please HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELP

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