Hello !
I would be glad to get some advice, I am creating game where you can hit enemy to pull him down based on Colliders of course player can miss the enemy ;)
The problem is:
I got Raycast hit to detect coolider on object, then I move my hammer trough object and here are couple problems.
1. Animation of hammer falls enemy down is only played when I hold mouse button,
2. I want animation to be played meanwhile I can hit another enemy witch another spawned hammer,
3. I need to automate changing scale of hammer depend on distance from camera,
4. Randomly set up prefabs on scene.
If you could give me some advice it would be great beacouse I got mind crash right now..
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