Hi,
i'm having a problem with the animation system in unity, that's what happens:
i create a new animation
i set, in frame 0, the coordinates (also angles) the various objects to animate
i set, in frame 10, the final position that i want
but, it spins the object in the wrong direction.
example:
i got an arm that is at 75°, i set it to became 330°, it spins counterclockwise (wrong direction),
so i thinked that adding at frame 5 (in the middle) a keyframe that sets it to 22° would fix the problem,
but from frame 0 to 5 it work ok, but from 5 to 10 it start spinning like crazy. i noticed that i can't set negatives values for the angles so i've no idea how to fix this issue.
thanks in advance for the help
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