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TextMesh multiplayer/network issue

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Hello everyone. I've made my multiplayer game and I have a text mesh(3d gui text) at the top of each player. My problem is that when my friends connect to my game, in each client all the players has the same name for different player. For example let's say that my player name is "John", all the players names are going to be "John" only for me. Let's say that my friends name is "George", all the players names are going to be "George" only for him. Any suggestions? Thanks in advance, any help is appriciated :) -John

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