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Raycasting, For Tire Effect, Glitching at HighSpeeds!

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Hello, So here is my problem and I am pretty sure this is an easy fix, I have a RayCasted Graphical Tire Representation that when at **high speeds** the tire returns to Zero Suspension (Center of Wheel Collider) and back down to touching the ground **rapidly and randomly.** I Know a bit about RayCasting, but I need some expertise. Thanks, Daniel

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