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Gfx.waitForPresent kills performances

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Hi there, I'm using Unity 5.1.1f1 Personal Edition and I have an issue in a scene in my game: it is quite big, but it is also well optimized with occlusion culling, LOD groups, etc. Testing the scene it shutters somethimes. Opening the Profiler, I discovered that was 'Gfx.WaitForPresent' causing the shuttering and I've tried to disabiliting the VSync and the shadows but it didn't work. 'Gfx.WaitForPresent' appears in both Forward and Deferred Rendering. What could I do? My PC Specifications: Windows 8.1 Pro 64 bit Intel Core i5 4460 3.4 GHz 8 GB System RAM NVidia GeForce GTX 745 whit 4GB VRAM ![Forward Rendering][1] ![The Scene in Deferred lightning][2] [1]: /storage/temp/49650-immagine.png [2]: /storage/temp/49648-immagine.png

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