I am using 2D sounds in my game, "Compressed in Memory", 128 bit and not hardware decoding. Game is universal build (iPhone+iPad).
When I install the game in iPad sounds work perfect with proper volume , but when we install same build in iPhone 5 or iPhone 5S, sound volume decreases to 20-25% while playing.
I m using unity 4.6 and Xcode 6.2 to take build
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