Hi,
from time to time a user says he can't compile a simple shader I put in my asset.
The shader is bullet proof and easy, I remember it was matter of file encoding or the likes.
Could you please help me choose the right one to avoid compilation issues on other non-PC machines?
File Formats:
- PC
- Unity / Mac OS X
- Mac OS 9
Character encodings:
- ANSI
- Unicode
- Unicode big endian
- UTF-8
- UTF-8 + BOM
For some reason I can't set it to UTF-8 but only to UTF-8 + BOM. I was having issues with ANSI.
Could you please help me?
Thanks for your time
↧