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Which character encoding/file format should I use in a shader to avoid compilation issues?

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Hi, from time to time a user says he can't compile a simple shader I put in my asset. The shader is bullet proof and easy, I remember it was matter of file encoding or the likes. Could you please help me choose the right one to avoid compilation issues on other non-PC machines? File Formats: - PC - Unity / Mac OS X - Mac OS 9 Character encodings: - ANSI - Unicode - Unicode big endian - UTF-8 - UTF-8 + BOM For some reason I can't set it to UTF-8 but only to UTF-8 + BOM. I was having issues with ANSI. Could you please help me? Thanks for your time

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