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Game window is fine, but when I build and run it doesn't work.

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I'm making a clicker game and in the game window the score goes up but when I build it and run it the score doesn't go up. I t$$anonymous$$nk it has somet$$anonymous$$ng to do with the click rate because when I deleted clicks += clicksRate to clicks++; it worked. The clicks go up by what the click rate is so if it is like 3 the clicks will go up by 3. Here is my code. There is somet$$anonymous$$ng wrong with Player prefs. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour { public int clicks; public Text clicksText; public int clicksRate; void Start() { clicks = PlayerPrefs.GetInt("score"); clicksRate = PlayerPrefs.GetInt("clicksrate"); } // Update is called once per frame void Update() { clicksText.text = "Subs: " + clicks; PlayerPrefs.SetInt("score", clicks); PlayerPrefs.SetInt("clicksrate", clicksRate); } public void Click() { clicks += clicksRate; } }

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