On a OnePlus device with Android 10, audio sounds completely garbled when it is playing through the phone speaker. However, once connected through a bluetooth headset, the audio plays fine. It does not happen on standalone Mac or Windows, iPhone X, Moto G7 Play or Huawei mate 20 pro devices.
I thought it could be my game but I have setup a new project with two buttons, two audio clips and one audio source and still was able to reproduce the issue.
I have also bought a Unity plugin for playing tracks and sound FX in games but that didn't make a difference. I have also tried changing the audio import settings from decompress on load to streaming which had no effect.
I am using Unity 2020.1.9f1 on a Macbook Pro.
Any help is much appreciated. Thx!
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