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My "public Image" does not show on camera when applied in the inspector

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My "public Image" does not show on play once I drag the Image into the inspector in its slot. I am trying to make an ability hud with cooldown time that fills in a 360 like a clock showing the time til you can use again. Can anyone help me solve why it will not show. The script I have created makes no errors popup. Heres the code Im using using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LightSlugAttack : MonoBehaviour { [Header("Ability 1")] public Image lightabilityImage1; public float cooldown1 = 5; bool isCooldown = false; public KeyCode ability1; void Start() { lightabilityImage1.fillAmount = 0; } void Update() { Ability1(); } void Ability1() { if (Input.GetKey(ability1) && isCooldown == false) { isCooldown = true; lightabilityImage1.fillAmount = 1; } if (isCooldown) { lightabilityImage1.fillAmount -= 1 / cooldown1 * Time.deltaTime; if (lightabilityImage1.fillAmount <= 0) { lightabilityImage1.fillAmount = 0; isCooldown = false; } } } }

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