Hey, I got an issue, when I try to compile my Application: "Failed running il2cpp.exe"
I just downgraded my project from 2019.3.0a3 to 2019.2.0b4, if that is important.
Thanks for every help!
Here's the full exception:
Failed running C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\il2cpp/build/il2cpp.exe --compile-cpp --libil2cpp-static --platform="Android" --architecture="x86" --configuration="Release" --outputpath="D:\Dateien Johannes\Unity\VoidFalling\Temp\StagingArea\assets\bin\Data\Native\x86\libil2cpp.so" --cachedirectory="D:\Dateien Johannes\Unity\VoidFalling\Assets\..\Library\il2cpp_android_x86/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.2.0b4/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.2.0b4/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --generatedcppdir="D:/Dateien Johannes/Unity/VoidFalling/Temp/StagingArea/Il2Cpp/il2cppOutput" --dotnetprofile="unityaot"
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: D:\Dateien Johannes\Unity\VoidFalling\Temp\StagingArea\assets\bin\Data\Native\x86
Cache directory: D:\Dateien Johannes\Unity\VoidFalling\Library\il2cpp_android_x86\il2cpp_cache
ObjectFiles: 153 of which compiled: 57
Time Compile: 9838 milliseconds Il2CppAttributes.cpp
Time Compile: 9523 milliseconds Il2CppInvokerTable.cpp
Time Compile: 7955 milliseconds Generics11.cpp
Time Compile: 7147 milliseconds Generics12.cpp
Time Compile: 6990 milliseconds Generics10.cpp
Time Compile: 6874 milliseconds Generics6.cpp
Time Compile: 6863 milliseconds com.unity.multiplayer-hlapi.Runtime1.cpp
Time Compile: 6833 milliseconds Generics8.cpp
Time Compile: 6790 milliseconds com.unity.multiplayer-hlapi.Runtime.cpp
Time Compile: 6691 milliseconds Generics9.cpp
Total compilation time: 28031 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\johan\AppData\Local\Temp\tmp6661.tmp" -o "D:\Dateien Johannes\Unity\VoidFalling\Library\il2cpp_android_x86\il2cpp_cache\linkresult_B6D1CA47961150E5039C3AB65FB7CC5C\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-x86" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\x86-4.9\prebuilt\windows-x86_64" -target i686-none-linux-android -Wl,--wrap,sigaction -L "C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\x86" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe
C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\bits/atomic_base.h:503: error: undefined reference to '__atomic_load_8'
C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\bits/atomic_base.h:427: error: undefined reference to '__atomic_fetch_add_8'
C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\bits/atomic_base.h:411: error: undefined reference to '__atomic_fetch_add_8'
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
bei Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
bei Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
bei il2cpp.Program.DoRun(String[] args)
bei il2cpp.Program.Run(String[] args)
bei il2cpp.Program.Main(String[] args)
stderr:
Unbehandelte Ausnahme: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\johan\AppData\Local\Temp\tmp6661.tmp" -o "D:\Dateien Johannes\Unity\VoidFalling\Library\il2cpp_android_x86\il2cpp_cache\linkresult_B6D1CA47961150E5039C3AB65FB7CC5C\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-x86" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\x86-4.9\prebuilt\windows-x86_64" -target i686-none-linux-android -Wl,--wrap,sigaction -L "C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\x86" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe
C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\bits/atomic_base.h:503: error: undefined reference to '__atomic_load_8'
C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\bits/atomic_base.h:427: error: undefined reference to '__atomic_fetch_add_8'
C:\Program Files\Unity\Hub\Editor\2019.2.0b4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\bits/atomic_base.h:411: error: undefined reference to '__atomic_fetch_add_8'
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
bei Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
bei Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
bei il2cpp.Program.DoRun(String[] args)
bei il2cpp.Program.Run(String[] args)
bei il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:502)
UnityEditorInternal.IL2CPPBuilder:RunCompileAndLink() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:370)
UnityEditorInternal.IL2CPPUtils:RunCompileAndLink(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:77)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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