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Unity 2018.3 VR build for Daydream View is sideways

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Hey everyone, The title pretty much says it all. I'm trying to render out the sample HelloVR Scene from the GoogleVR unity package. I started a new Lightweight RP VR project, then imported the GoogleVR package. Then I brought up the HelloVR Scene from the package assets and removed/closed the Sample scene that came up when I started the project. I'm using my Asus Zenfone AR and Android 7.0 SDK (as that's the version on my phone). When I preview it on my computer, it's oriented correctly. The wall and objects are vertical as they should be. But when I hit Build and Run, my phone shows it rotated 90 degrees clockwise. I checked the cameras and setting, but I couldn't figure out why it would do that. I also checked the developer settings on my phone but couldn't find anything there either. No idea how to get a screenshot of that funny business to show you guys. Any advice/suggests? Anyone else run into this on any other device? Prashant

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