Hey everyone,
The title pretty much says it all.
I'm trying to render out the sample HelloVR Scene from the GoogleVR unity package.
I started a new Lightweight RP VR project, then imported the GoogleVR package. Then I brought up the HelloVR Scene from the package assets and removed/closed the Sample scene that came up when I started the project.
I'm using my Asus Zenfone AR and Android 7.0 SDK (as that's the version on my phone).
When I preview it on my computer, it's oriented correctly. The wall and objects are vertical as they should be. But when I hit Build and Run, my phone shows it rotated 90 degrees clockwise. I checked the cameras and setting, but I couldn't figure out why it would do that. I also checked the developer settings on my phone but couldn't find anything there either. No idea how to get a screenshot of that funny business to show you guys.
Any advice/suggests? Anyone else run into this on any other device?
Prashant
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