I'm building an app that renders in real time 3d object in a determined place in real time. Each 3d model is made of several different pieces. I'm having an issue where, in one of my models, some of the pieces blink in and out of existence depending on where you are pointing the Hololens.
1. On the other model I have implemented, all pieces are shown without issue. Both models are renderer by the exact same screen.
2. If you set transparent texture on the machine, no pieces dissapear.
3. Occlussion culling is not configured.
4. Camera's clipping plane is set to 0.85 as per Microsoft recomendations,
Anyone has any ideas what may I be doing wrong?
Thanks in advance.
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