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Inspector doesn't show updated values for public variables (ISSUE or IGNORANCE?)

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Hi! ---------- I've noticed the inspector is not showing the updated values of public variables in a script. For instance, in my script, the **public** variable *useless* is equal to 66: public int useless = 66; - *useless* is defined and its value assigned before the *Start* method of a public class - script is saved - Unity has compiled - No warnings or errors - It's also a sunny day today ---------- BUT, the inspector, show me this: ![alt text][1] It's quite annoying since the effective value in-game is 666 and not the updated 66. If I initialize the variable in the start function everything it's fine but I cannot access and modify quickly public variables using the inspector before hitting play... which is not really useful. . I already tried: - check auto refresh in *edit/preferences/* - close/open unity and the script editor - remove and re-attach the script - reset script preset - ancient love spells for enchanting modern technology ---------- I don't know if this is actually a Unity issue or just my ignorance regarding Unity, C#, Compilers, and other magical components but I would really appreciate a feedback from this more-helpful-than- Acetylsalicylic-acid community. ---------- Unity Version: 2018.2.3f1 (free, personal) Script Editor: Microsof Visual Studio (15.8) OS: Windows Eyes: brown ---------- [1]: /storage/temp/126404-immagine.png

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