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Trees are flying when rigidbody is activated

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(Here is a video) https://streamable.com/xdzu6 I'm trying to make a tree fall when it's health is 0. I then add rigidbody and use AddForce to make it fall, but it flies instead. I also tried setting it's mass and drag to some crazy high number with no success. My Code: private void Update() { if(Health <= 0 && !chopped) { Rigidbody _rb = this.gameObject.AddComponent(); _rb.mass = 100; _rb.drag = 1000000; _rb.useGravity = true; _rb.AddForce(Vector3.forward, ForceMode.Impulse); _rb.constraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezePositionZ; chopped = true; } if(chopped) { StartCoroutine(RemoveFromScene()); } } If anyone has any idea what could be wrong please tell me, it's been driving me crazy. Thanks.

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