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Hi guys, help me out with this StartPoint issue

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So i have a Generator that spawns minions from the front, it uses a timer to spawn, all ok, but when i reset the game, the generator's position remains in the last position, unless i click 2 times(in a small interval of time) code looks like this: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public Transform PlatformGenerator; private Vector3 platformStartPoint; public Transform BackgroundGenerator; private Vector3 backgroundStartPoint; public Transform frontMinionsGenerator; private Vector3 frontMinionsGeneratorStartPoint; public PlayerController thePlayer; private Vector3 playerStartPoint; public Transform tantarGenerator; private Vector3 tantarGeneratorStartPoint; public Transform flyGenerator; private Vector3 flyGeneratorStartPoint; private PlatformDestroyer[] platformList; private ScoreManager theScoreManager; public DeathMenu theDeathScreen; // Use this for initialization void Start() { platformStartPoint = PlatformGenerator.position; backgroundStartPoint = BackgroundGenerator.position; playerStartPoint = thePlayer.transform.position; tantarGeneratorStartPoint = tantarGenerator.position; frontMinionsGeneratorStartPoint = frontMinionsGenerator.position; flyGeneratorStartPoint = flyGenerator.position; theScoreManager = FindObjectOfType(); } public void RestartGame() { theScoreManager.scoreIncreasing = false; thePlayer.gameObject.SetActive(false); theDeathScreen.gameObject.SetActive(true); } public void Reset() { theDeathScreen.gameObject.SetActive(false); platformList = FindObjectsOfType(); for (int i = 0; i < platformList.Length; i++) { platformList[i].gameObject.SetActive(false); } thePlayer.transform.position = playerStartPoint; tantarGenerator.position = tantarGeneratorStartPoint; frontMinionsGenerator.position = frontMinionsGeneratorStartPoint; PlatformGenerator.position = platformStartPoint; BackgroundGenerator.position = backgroundStartPoint; flyGenerator.position = flyGeneratorStartPoint; thePlayer.gameObject.SetActive(true); DestroyAllMosquitos(); DestroyAllRats(); thePlayer.moveSpeed = thePlayer.moveSpeedStore; thePlayer.speedIncreaseMilestone = thePlayer.speedIncreaseMilestoneStore; theScoreManager.scoreCount = 0; theScoreManager.scoreIncreasing = true; } void DestroyAllMosquitos() { GameObject[] listaTantari = GameObject.FindGameObjectsWithTag("Tantar"); foreach (GameObject go in listaTantari) { go.SetActive(false); } } void DestroyAllRats() { GameObject[] listaRats = GameObject.FindGameObjectsWithTag("Rat"); foreach (GameObject go in listaRats) { go.SetActive(false); } } }

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