This is my code of the camera:
public class followcamara : MonoBehaviour {
// Update is called once per frame
public Transform player;
public Vector3 offset;
void Update ()
{
//debug.log(player.position); imprime la posicion del jugador.
// transform.position = player.position; // si solo dejamos esta porcion de codigo,
//la camara se pusiera en el jugador en 1ra persona, pero como la camara en este juegos la queremos en 3ra
//persona, le agregaremos lo siguiente.
transform.position = player.position + offset;// asi la camara se centra y se modifica a las coordenadas
//que le pongamos.
}
}
These are the values of offset that i put on the inspector: 0.1,2,-5
I get a lot of error, but these are the first three:
![alt text][1]
These happens when I'm playing in the edge of a road at an certain rotation, something like these, but in the edge of the road. So when it happens y just disappear, and y give me a lot of errors. How can i fix these? I am new on unity. is my first time asking. I have to say to, its a endless runner so the object is constanly moving to z+,
![alt text][2]
[1]: /storage/temp/112478-error3.png
[2]: /storage/temp/112479-error-4.png
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