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Box Collider issue

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I have a OnCollisionEnter method in my script. When collision happen my gameobject start diving. But if in the inspector have only one box collider the gameobject not doing anything. If i have two box collider on the gameobject, start diving but only than if collide twice. How can i solve this? I need one box collider and i need to start diving the gameobject at the first collide? I doesn't really understand why it doing this... here's my script if you need: public float speed = 0.5f; public Vector3 startpos; public Vector3 endpos ; private float distance = 15f; private float lerptime = 40f; private float currentlerptime = 0; void Start() { startpos = transform.position; endpos = transform.position + Vector3.down * distance; } void OnCollisionEnter(Collision collision) { currentlerptime += Time.deltaTime; if (currentlerptime > lerptime) { currentlerptime = lerptime; Debug.Log ("hittreu"); } { float perc = currentlerptime / lerptime; transform.position = Vector3.Lerp (startpos, endpos, perc); } }

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