Hi there,
I am currently working on a character controller that uses the rigidbody component.
My current issue is that in some places where my terrain is a bit bumpy, the character starts bouncing like there is no tomorrow. I have been searching all over the place for a solution with not luck.
Relevant info:
I am using a sphere collider.
Here is a snippet of the code that I am using to move the character.
var horizontalInput = Input.GetAxis("Horizontal");
var verticalInput = Input.GetAxis("Vertical");
Vector3 moveDirection = new Vector3(horizontalInput * Slowest, 0, verticalInput * movementSpeed);
_rb.AddRelativeForce(moveDirection);
I have a video that will show the exact problem that I am having.
[https://youtu.be/PV54DA4PQWw][1]
Any toughs on how to address this issue will be appreciated, thank you :)
[1]: https://youtu.be/PV54DA4PQWw
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