When I press any button that makes my character move, I just slide along the ground in the +X position. This does not appear to be an issue with the code, but ill throw my code in anyway.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Controller : MonoBehaviour {
public float moveSpeed;
public float jumpSpeed;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
transform.rotation = Quaternion.identity;
transform.Translate(Input.GetAxis("Horizontal")*moveSpeed*Time.deltaTime,Input.GetAxis("Vertical")*jumpSpeed*Time.deltaTime,0f);
}
}
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