Quantcast
Channel: Questions in topic: "issue"
Viewing all articles
Browse latest Browse all 827

Reflection Artifacts on Standard Shader

$
0
0
**UPDATE** I've been doing some experimentation to see if I could narrow it down some, and so far I've learned this has to do with HDR somehow. I placed a reflection probe in the scene and baked it with HDR. Came up exactly the same as the baked global reflection. Turning off HDR and it baked normally, no artifacts whatsoever. Any Unity developers got any clues about this? -- So I've been using Unity without any major issues for a while now. But when I fired it up yesterday I noticed that something is up with the reflections. As shown in these images the artifact seems to be square mixes of red, green and blue, which to me alludes to a broken GPU. ![Material Preview][1] *Standard Shader as seen in the Material Inspector* ![Scene Geometry][2] *Scene geometry is showing the same issues of course* However, I'm not giving up hope and I'm posting this here in case someone knows what's up or maybe have some ideas on how to solve it. Some things to note; I'm not running any graphics emulation, I'm running DX11 on DX10 (according to unity) and I've rebooted everything possible. [1]: /storage/temp/86114-mat-weird-refl.png [2]: /storage/temp/86115-geom-weird-refl.png

Viewing all articles
Browse latest Browse all 827

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>