Hi Unity forum!
I have really big game-object with mesh (2 km), and if i downsize it by 0.00001, almost every piece turns black.
So, I test by creating a primitive cube from Unity editor, and downsized it a lot, and it also turns black when it reaches to a scale around 0.00001.
Is there way to scale something down smaller than 0.00001, and still keep the correct material?
Here goes screenshots.
The first image shows the correct color, and scale is downsized to 0.00007.
The second image shows how it turns black when it reaches 0.00006.
![alt text][1]
![alt text][2]
[1]: /storage/temp/84158-material-before.jpg
[2]: /storage/temp/84159-material-after.jpg
Thanks for reading!
↧