Hi everyone.
My project worked fine, then i implemented the google play services in it, now when i try to build it i get this :
> FileNotFoundException: Could not find> file> "...\Temp\StagingArea\AndroidManifest.xml".> System.IO.FileStream..ctor> (System.String path, FileMode mode,> FileAccess access, FileShare share,> Int32 bufferSize, Boolean anonymous,> FileOptions options) (at> /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:305)> System.IO.FileStream..ctor> (System.String path, FileMode mode,> FileAccess access, FileShare share)> (wrapper remoting-invoke-with-check)> System.IO.FileStream:.ctor> (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)> System.Xml.XmlUrlResolver.GetEntity> (System.Uri absoluteUri, System.String> role, System.Type ofObjectToReturn)> Mono.Xml2.XmlTextReader.GetStreamFromUrl> (System.String url, System.String&> absoluteUriString)> Mono.Xml2.XmlTextReader..ctor> (System.String url,> System.Xml.XmlNameTable nt)> System.Xml.XmlTextReader..ctor> (System.String url,> System.Xml.XmlNameTable nt)> System.Xml.XmlTextReader..ctor> (System.String url)> UnityEditor.AndroidXmlDocument..ctor> (System.String path)> UnityEditor.AndroidManifest..ctor> (System.String path)> UnityEditor.Android.PostProcessAndroidPlayer.PatchManifest> (System.String manifest, System.String> assetsData, Boolean developmentPlayer,> Single progress_value)> UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal> (System.String stagingAreaData,> System.String stagingArea,> System.String playerPackage,> System.String installPath,> System.String companyName,> System.String productName,> BuildOptions options,> UnityEditor.RuntimeClassRegistry> usedClassRegistry)> UnityEditor.Android.PostProcessAndroidPlayer.PostProcess> (BuildTarget target, System.String> stagingAreaData, System.String> stagingArea, System.String> playerPackage, System.String> installPath, System.String> companyName, System.String> productName, BuildOptions options,> UnityEditor.RuntimeClassRegistry> usedClassRegistry)> UnityEditor.Android.AndroidBuildPostprocessor.PostProcess> (BuildPostProcessArgs args)> UnityEditor.PostprocessBuildPlayer.Postprocess> (BuildTarget target, System.String> installPath, System.String> companyName, System.String> productName, Int32 width, Int32> height, System.String> downloadWebplayerUrl, System.String> manualDownloadWebplayerUrl,> BuildOptions options,> UnityEditor.RuntimeClassRegistry> usedClassRegistry) (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)> UnityEditor.HostView:OnGUI()
and this:
> Error building Player: FileNotFoundException: Could not find file "...\Temp\StagingArea\AndroidManifest.xml".
Same problem with unity services, can anybody help ? :)
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