We have trying to do both android and IOS VR application using google cardboard SDK in unity3d. android works fine and we build already to android application file and tested in devices. But for IOS we are facing some issues. That is, we are build the unity 3d in mac by change the target to IOS in build setting. so that we got XCODE project. and then open the XCODE project and try to connect one iPhone to system and try to build. but I showing some error like _SetTrustEvaluvator. we already signed the certificates all the things. my only concern is there any library compatibility issues.?
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