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Occlusion Culling issue (works like Frustum Culling)

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Hello guys! I have a scene with procedural generated maze (at runtime) composed of cubes (wall prefab, marked as static) and large plane (floor, also static). The scene (initially with plane only) is baked with default parameters. And now I don't get what am I doing wrong, because Occlusion Culling works like Frustum Culling in my case (please see attached screenshot). Using Unity 5.3.1f1 Does anyone have any suggestions?

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