Generic USB Controller axis issue
The controller is a Generic one labeled by win "USB Vibration Joystick". Everything works fine but one little thing which is messing up my whole project. The 4th & 5th axis are conflicting. If 4th...
View Articleandroid project issue/error/problem...help!!
please help me with this problem!! when I buld an android project I have this problem: Exception: Error building Player: Win32Exception: ApplicationName='C:/Program Files...
View ArticleProcedural Mesh lines with AA
AA and a procedural mesh does not seem to work well together. I found that enabling AA x 2 makes a small blurry white line around the mesh and as the AA increases, the lines get more defined. The mesh...
View ArticleUnity Perlin Noise Bug?
I was testing Perlin noise and I think I found a bug / issue with it. For some reason this code : float a = Mathf.PerlinNoise(16+i,16+j); Works fine, but doing this : float a =...
View ArticleHow to create an impact preview object
I would like add the follow function into my scene, but I can't. The scene is very simple: a cannon that rotate itself up&down and move left-right fires projectiles (spheres) against a wall of...
View ArticleDevice.Present suddenly Above 1000%
Hi Unity community, I am developing a game for iOS, we are using some custom shaders in the world and NGUI, playing the game for more than 10 mins and sometimes it freezes like 3-5 seconds and continue...
View ArticleiTween.ValueTo doesn't work?
I am currently using it as such, and the value is not interpolated at all according to what I want. float yPos = -10F; // Use this for initialization void Start () { iTween.ValueTo(this.gameObject,...
View ArticleLocking cursor Issue - Flash
Hello. I have locked cursor but it doesn't work in flash. if(Screen.lockCursor) gameObject.renderer.material.color = Color.red; else { gameObject.renderer.material.color = Color.blue; Screen.lockCursor...
View ArticleWierd issue with Coroutines?
I am finding it very annoying to just yield in code. I have this : IEnumerator reArrangeChunkOrderToMatchSystem(int dir) { GameObject[] newData; if (dir != 6) { switch (dir) { case 0: newData = new...
View ArticleLights not updating real-time.
I have created a C# script which on the push of a button, enables/disables the room light by using gameObject.light.enabled = false(the script is placed on an object that has a light), however the only...
View ArticleReducing textures size, more lag...
Hi guys, Our game is almost finished and we noticed that our game is using about 75mo in ram. So we decided to reduce texture size only on device with 512mo of ram. Unfortunately, reducing texture size...
View ArticleWhen I call achievement and leaderboard from GREE platform game stuck for few...
We used sandbox application and my code is given below. using UnityEngine; using System.Collections; using UnityEngine.SocialPlatforms; using System.Threading; public class MyClass : MonoBehaviour {...
View ArticleSurface Shader rendering black
This is a follow up question to an issue i was having understanding and fixing an issue with a shader not rendering on an Android Device (Samsung Galaxy S III mini). The issue I have is that with an...
View ArticleKnown issue with Unity Editor on Surface Pro?
I'm using Unity on my surface pro and I am having many many issues with the user interface of the editor. In order to click anything on the editor with the touch screen, I have to double tap it and...
View ArticleScaling Issue with Unity Car Tutorial
So, I'm using the car from the Unity Car Tutorial for my project and I needed to scale the car down in order to make the model fit. However, when I did scale the car down I ran into multiple problems....
View ArticleHeight map issues
He there guys! I'm having some extreme issues with my height maps, I have all the settings correct and matching others but i end up with the result as placed in the image below, Any reason why that...
View ArticleMathf.Lerp supposed to be in Update()?
I am experimenting with some mathf.Lerp... (nothing I haven't done before) but I can't figure out why my numbers keep resetting every frame? Isn't Matf.Lerp supposed to interpolate from *a* to *b*?...
View ArticleMain thread issue?
Ok so, im having a little issue and i know that unity is not thread safe, but i dont see why this wont work. i am using this function : public void destroyEntityInWorld(Entity entity) {...
View ArticleCollision stuck issue
//Temporarily make the object ignore collision Physics.IgnoreCollision (spitObject.collider, this.collider); I have a character who spits out things. However, every time when it spits a GameObject out...
View ArticlePhoton and UFPS Camera Issue
In UFPS (Ultimate FPS) the Camera(s) are attached to an Empty, which is then connected to the player prefab, if you separate them, you get a tonnnn of bugs popping up, in other words, the camera is...
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